Create the object first on top of the original, the drag-and-drop it into the the group in the XML editor. Adding objects in the group is a bit tricky too. To select objects to edit, you must always use CTRL-click (or select in the XML editor). One thing you must remember that you made the clone out of a group, so you can't break the group without breaking the cloning. To get rid of this, CTRL-click (select within a group) the background hex path (the original), grab the bottom right scaling arrow and drag it out just enough to make the gap disappear. The tiling of the hexes is precice, but you can still see a one-pixel boundary between them caused by anti-aliasing bias (you can see this by zooming in, the boundary always stays one pixel wide). See the image below for example, the selected hex is the original, others are clones (it is not meant to be any terrain, just random shapes for demonstration). Now any change you make on the original will be updated on the clones. ![]() The original hex is under the top left clone hex, so remove the clone to edit the original. ![]() Press create, and you have a hex grid made up of clones. Open the "shift tab" and set "shift X per column" to -25% and "shift Y per column" to -50%. Set the symmetry to P1 (the default) and the size to something like 5x5. Select the group and open the "Edit -> Clone -> Tile clone" dialog. Give the group an ID which makes it easier to find in the XML editor. This hex will be the background.Ĭreate some object that fits inside the hex and group it with the hex (at this point it doesn't matter what it is, you just need a group and you can't group only one object). Set the width and hight of the hex path to 72px. Keep CTRL pressed to get the hex in correct angle). ![]() The method utilises the clone tile tool, and the cool thing about it is that you see a multiple hex area which updates immediately as you edit the original hex.įirst make a hexagon path with the Star Tool (set the number of corners to six and check the polygon button. The tiles are first made in vector graphics and then rendered into a raster of the right resolution. In this tutrial you will learn how to use Inkscape to create seamlessly hexagonal tiles.
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